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Airattack slip and slide
Airattack slip and slide







airattack slip and slide
  1. #Airattack slip and slide how to
  2. #Airattack slip and slide plus
  3. #Airattack slip and slide free
airattack slip and slide

Start back, and slide along the edge of the boundary downwards until it's tilting forward (should be a half circle.) then press input buttons.

airattack slip and slide

Shakunetsu Hadouken: Most optimal version of this, but don't use against bowser. Hadouken: Start down, slide your stick along the edge of the boundary until it points forward (should be a quarter circle), then press A, B, Z (or taunt lol) Slow, but good for pressure.

#Airattack slip and slide free

As everyone knows FAs when landed guarantees free combos, however, just like SF4, moves with multiple hits beat FAs.īuilt just like his street fighter iteration, this character has probably the highest skill floor and ceiling in the game (though arguably olimar is on par with this.) He works using footsies (a 2D fighting game term for the neutral where both opponents are on the ground and seeking an opening), jabs, frametraps, and most notably, combos.

#Airattack slip and slide plus

FA has some cool tricks with B reversing plus it can turn around as well. I advise not to focus attack recovering low, since he will fall too low before he has a chance to come back. Make sure to perform the SF inputs of his special moves and holding the attack button for extra damage and knockback.įocus attack is a pretty good tool to use when recovering high to absorb a hit and dash cancel out to land safely on the stage. He can hit confirm heavy shoryuken off of light attacks and even his strong up tilt. Ryu's punishes are very strong and satisfying. But if Ryu inputs a light attack (quickly tap A) during the command of the fireball, he wouldn't have the error of moving back or turning around. To input his red fireball (half circle forward, attack) he backs up a bit before the move comes out. If Ryu's back is facing the ledge, he can just recover with the simplistic up B since it autocorrects. This is the same for when he's trying to recover, he has to not have his back facing the ledge if you want to recover low.

airattack slip and slide

If he's facing the opposite direction of the opponent and you try to input a fireball, you'll get a hurricane kick instead.

#Airattack slip and slide how to

Note: On the side Ryu is facing towards the opponent is how to properly input his SF commands in Smash 4. The Street Fighter himself may have a bit of a steep learning curve, but he greatly rewards players for using patient, calculated, and ferocious play and button inputs during combat. He is also surprisingly lightweight, as he can sometimes be KOd at around 80-90%, even if he's launched from the middle of the stage.įinally, due to the complexity of Ryu, one can potentially mess up the moves he/she wants to perform one example is trying to fake out the opponent after being knocked off the stage by fast-falling and then attempting to recover with a Shoryuken, only to have a Hadouken pop out instead while under the stage. Plus, some of his moves can be crouched under by smaller characters, such as Kirby and Jigglypuff. He also lacks a powerful kill-throw, which somewhat hampers his grab-game. This makes KOs rather difficult to pull off without SF inputs even when the enemy is at around 80% damage or so. While this can be somewhat alleviated by his Hurricane Kick and Focus Attack, try to have Ryu facing your opponent at all times.Īnother thing is that while the lack of knockback can be a strength, it's also a glaring weakness. However, Ryu does not come without faults he usually struggles to hit opponents who slip behind him. His zoning and edge-guarding abilities are also fairly solid, most notably his Hadouken where the speed can be adjusted for "area-of-denial", spamming his Weak Down-A to try and stop ledge grabs and his Down-Air, which can be executed rather safely from the stage, as it's the only meteor attack to not send your opponent straight down, but instead, they can be sent diagonally downward. With the power to take one hit during his Focus Attack no matter how powerful, canceling while charging up the attack even in the air, plus the ability to do a 180 with it, his Hadouken and Hurricane Kick punishing most spot-dodges and rolls, AND his Strong Side-A potentially breaking shields, he can play some pretty effective mind-games from somewhat closer ranges. Using his SF inputs for most of his special moves can allow one to nab some surprising results with the increased power and knockback.Ī number of his attacks have very little landing-lag, cooldown, windup and knockback, allowing for further attacks when rushing down enemies and quickly building up damage. Ryu is perhaps THE MOST complex character in the entire game, as his combos and mind games are essential when it comes to racking up damage by utilizing both the Weak and Strong inputs of nearly all of his moves.









Airattack slip and slide